![]() It will then shutdown automatically after a fixed number of frames. This means that, if you have your project set up to run a camera flythrough on startup, it will advance through the flythrough using fixed timesteps and a fixed random seed. ![]() Rather, it runs 211×60=12,660 frames using a fixed timestep of 1/60=16.67 milliseconds. In the above example, benchmarkseconds is not wall-clock seconds (unless every frame of the demo runs at exactly 60 fps). ![]()
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